Search results for "Virtual space"

showing 5 items of 5 documents

Fusion of visual tools in virtual spaces

1996

Virtual space environment may be improved by combining it with graphical and visual tools. This paper analyses an integrated system able to merge fusion techniques, icons tools and a virtual space environment. A virtual space is characterised by a set of dynamic visual icons and by a heterogeneous virtual reality environment. Their integration is supported by virtual icon grammar (VIG) working on dynamic icons and virtual world. VIG allows to test the actions made by dynamic icons on the activated Virtual World metaphors at a time “t”, and a range of different transactions that place between user and VW(visual query, view and browse of under-world,...), moreover, user can define, modify and…

GrammarSettore INF/01 - InformaticaVirtual worldmedia_common.quotation_subjectVirtual spaceVirtual realityMetaverseMixed realityHuman–computer interactionVisual queryIconVirtual spaces graphical and visual toolscomputerSimulationMathematicsmedia_commoncomputer.programming_language
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Using an adaptive display for the treatment of emotional disorders

2006

A preliminary study on the use of an adaptive display for treating emotional disorders is presented. This adaptive display (named EMMA) varies the contents that are presented depending on the emotions of the user at each moment. The application has been designed to help in the treatment of Post-Traumatic Stress Disorder (PTSD) and Adjustment Disorder (AD). The specific objective of the present work is to test the effectiveness of this adaptive display, specifically the acceptance of the treatment by patients. EMMA's tools are compared with the standard of care for PTSD and AD. Results showed differences only for the variable aversiveness. Participants in the EMMA condition evaluated the tre…

Standard of careAdjustment disordersmedicineVirtual spacePost treatmentmedicine.diseasePsychologyClinical psychologyPreliminary analysisCHI '06 Extended Abstracts on Human Factors in Computing Systems
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The Blog, the Blogger and the Other on the Net

2008

This work describes a qualitative research, still in progress, about blogging. This experience is fully linked to the concept of "social presence": users feel "to be there" in the virtual environment. From a brief review of researches about blogging, we propose a work that, through a semi-structured interview (submitted on line), could analyze the mental representations of bloggers. Moreover, we have the purpose to read these impressions through a key pattern of interactions between blog, blogger and other users. The primary goal of this study, still preparatory, is to explore the psychological means of blogging.

internet adolescenzavirtual spacepsycological researchSettore M-PSI/08 - Psicologia Clinicablogging
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Constructing co-presence through shared VR gameplay

2021

This study analyzes how participants playing VR games construct co-presence and shared gameplay. The analysis focuses on in­stances of play where one person is wearing the VR equipment, and other participants are located nearby without the ability to directly interact with the game. We first show how the active player using the VR equipment draws on talk and embodied activity to signal their presence in the shared physical environment, while simul­taneously conducting actions in the virtual space, and thus creates spaces for the other participants to take part in gameplay. Second, we describe how other participants draw on the contextual config­urations of the moment in displaying co-presen…

single player gamesVR-gamesconversation analysispelaaminenComputer sciencekeskustelunanalyysivideopelitSIGNAL (programming language)ComputingMilieux_PERSONALCOMPUTINGVirtual spacevirtuaalitodellisuusMoment (mathematics)keskusteluEmbodied cognitionHuman–computer interactionPosition (vector)yksinpelitshared gameplayddc:793Co presenceDifferential (infinitesimal)läsnäoloConstruct (philosophy)conversationco-presence
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Soluzioni smart per la fruizione del patrimonio culturale in siti UNESCO

2022

tourism destinationUNESCOvirtual spaceICTsmart cultural heritagecultural heritageWorld Heritage ListSmart Tourism TechnologieSettore M-GGR/01 - Geografiaimaginative geographiesmart solutiondestination image
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